

Playable Factions Total War Warhammer: Fully playable factions Certain races like Norsca and Wood Elves also have special restrictions on where and how they can colonize.In the second game this was replaced by the climate system: different races and factions have different climate preferences.In Total War: Warhammer, the regional occupation affects which races can occupy which areas on the campaign map.Some races have a special racial capital, with unique buildings.Each non-horde faction has a faction capital settlement, indicated by a golden border around the crest.In some campaigns there is a Chaos Invasion which strongly affects diplomacy via the Shield of Civilization trait given to certain factions.įactions of the same race may confederate if conditions between them are right.Īll human factions, Vampire Counts, Wood Elves, Dwarfs and Norsca. See the diplomacy page for a table detailing all the diplomatic racial biases. Factions of the same race or group have a diplomatic bonus towards each other. Example: Warriors of Chaos Race/faction and diplomacy Main article: Diplomacy Horde factions do not control settlements, instead each horde armies constructs buildings in encamped stance. Races and factions have unique units and gameplay mechanics that set them apart from others. Similar factions are grouped together into Races.

The player takes command of a faction when playing the campaign mode, or when playing custom battles, set-piece battles/quest battles or multiplayer. "Major" factions are playable, while "minor" ones are AI-controlled only.įactions are tribes, peoples or nations on the campaign map that control settlements, amass armies and make war with one another. A faction is destroyed when it controls no more armies or settlements.

5.1 Total War Warhammer: Fully playable factions.
